True Draco Deck Breakdown

Cards Usage Statistic

Main Deck

Aurora Paragon
Aurora Paragon
Aurora Paragon
LIGHT 4
Aurora Paragon
  • ATK:

  • 1500

  • DEF:

  • 1000


Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.

Cheepcheepcheep
Cheepcheepcheep
Cheepcheepcheep
WIND 1
Cheepcheepcheep
  • ATK:

  • 300

  • DEF:

  • 200


FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.

Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Iris, the Earth Mother
Iris, the Earth Mother
Iris, the Earth Mother
LIGHT 6
Iris, the Earth Mother
  • ATK:

  • 2400

  • DEF:

  • 1200


After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.

Karate Man
Karate Man
Karate Man
EARTH 3
Karate Man
  • ATK:

  • 1000

  • DEF:

  • 1000


You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.

Lord of the Heavenly Prison
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

Marauding Captain
Marauding Captain
Marauding Captain
EARTH 3
Marauding Captain
  • ATK:

  • 1200

  • DEF:

  • 400


Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

Master Monk
Master Monk
Master Monk
EARTH 5
Master Monk
  • ATK:

  • 1900

  • DEF:

  • 1000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.

Metaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
LIGHT 9
Metaltron XII, the True Dracombatant
  • ATK:

  • 3000

  • DEF:

  • 3000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.

Monk Fighter
Monk Fighter
Monk Fighter
EARTH 3
Monk Fighter
  • ATK:

  • 1300

  • DEF:

  • 1000


Battle Damage to this card's controller from a battle involving this card becomes 0.

Spirit of the Fall Wind
Spirit of the Fall Wind
Spirit of the Fall Wind
WIND 4
Spirit of the Fall Wind
  • ATK:

  • 1800

  • DEF:

  • 900


If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.

Valkyrian Knight
Valkyrian Knight
Valkyrian Knight
FIRE 4
Valkyrian Knight
  • ATK:

  • 1900

  • DEF:

  • 1200


Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.

Zombyra the Dark
Zombyra the Dark
Zombyra the Dark
DARK 4
Zombyra the Dark
  • ATK:

  • 2100

  • DEF:

  • 500


This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.

Aquarian Alessa
Aquarian Alessa
Aquarian Alessa
WATER 4
Aquarian Alessa
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

Geminize Lord Golknight
Geminize Lord Golknight
Geminize Lord Golknight
EARTH 4
Geminize Lord Golknight
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.

Lucky Pied Piper
Lucky Pied Piper
Lucky Pied Piper
WIND 4
Lucky Pied Piper
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.

Phoenix Gearfried
Phoenix Gearfried
Phoenix Gearfried
FIRE 8
Phoenix Gearfried
  • ATK:

  • 2800

  • DEF:

  • 2200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.

Chu-Ske the Mouse Fighter
Chu-Ske the Mouse Fighter
Chu-Ske the Mouse Fighter
EARTH 3
Chu-Ske the Mouse Fighter
  • ATK:

  • 1200

  • DEF:

  • 0


A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.

Dunames Dark Witch
Dunames Dark Witch
Dunames Dark Witch
LIGHT 4
Dunames Dark Witch
  • ATK:

  • 1800

  • DEF:

  • 1050


Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.

Gagagigo
Gagagigo
Gagagigo
WATER 4
Gagagigo
  • ATK:

  • 1850

  • DEF:

  • 1000


This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.

Wingweaver
Wingweaver
Wingweaver
LIGHT 7
Wingweaver
  • ATK:

  • 2750

  • DEF:

  • 2400


A six-winged fairy who prays for peace and hope.

Cockadoodledoo
Cockadoodledoo
Cockadoodledoo
WIND 5
Cockadoodledoo
  • ATK:

  • 1600

  • DEF:

  • 2000


If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Cup of Ace
    Cup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

      Gearbreed
      Gearbreed
      Gearbreed
      Spell Continuous
      Gearbreed

        During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.

        Ledger of Legerdemain
        Ledger of Legerdemain
        Ledger of Legerdemain
        Spell Normal
        Ledger of Legerdemain

          Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.

          One Day of Peace
          One Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

            Rainbow Veil
            Rainbow Veil
            Rainbow Veil
            Spell Equip
            Rainbow Veil

              If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

              United We Stand
              United We Stand
              United We Stand
              Spell Equip
              United We Stand

                The equipped monster gains 800 ATK/DEF for each face-up monster you control.

                World Legacy Clash
                World Legacy Clash
                World Legacy Clash
                Spell Quick
                World Legacy Clash

                  Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

                  Champion's Vigilance
                  Champion's Vigilance
                  Champion's Vigilance
                  Trap Counter
                  Champion's Vigilance

                    If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

                    Dark Bribe
                    Dark Bribe
                    Dark Bribe
                    Trap Counter
                    Dark Bribe

                      When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

                      Gemini Ablation
                      Gemini Ablation
                      Gemini Ablation
                      Trap Continuous
                      Gemini Ablation

                        During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.

                        Grand Horn of Heaven
                        Grand Horn of Heaven
                        Grand Horn of Heaven
                        Trap Counter
                        Grand Horn of Heaven

                          During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.

                          Hallowed Life Barrier
                          Hallowed Life Barrier
                          Hallowed Life Barrier
                          Trap Normal
                          Hallowed Life Barrier

                            Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

                            Present Card
                            Present Card
                            Present Card
                            Trap Normal
                            Present Card

                              Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.

                              Rainbow Life
                              Rainbow Life
                              Rainbow Life
                              Trap Normal
                              Rainbow Life

                                Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

                                Recall
                                Recall
                                Recall
                                Trap Counter
                                Recall

                                  When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.

                                  Solemn Warning
                                  Solemn Warning
                                  Solemn Warning
                                  Trap Counter
                                  Solemn Warning

                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                    Tag(s):

                                    The Selection
                                    The Selection
                                    The Selection
                                    Trap Counter
                                    The Selection

                                      Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.

                                      Waboku
                                      Waboku
                                      Waboku
                                      Trap Normal
                                      Waboku

                                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                        Extra Deck

                                        Maple Maiden
                                        Maple Maiden
                                        Maple Maiden
                                        WIND 7
                                        Maple Maiden
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 2600


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.

                                        Gagagigo the Risen
                                        Gagagigo the Risen
                                        Gagagigo the Risen
                                        WATER
                                        Gagagigo the Risen
                                        • ATK:

                                        • 2950

                                        • DEF:

                                        • 2800


                                        3 Level 4 monsters

                                        Number 49: Fortune Tune
                                        Number 49: Fortune Tune
                                        Number 49: Fortune Tune
                                        LIGHT
                                        Number 49: Fortune Tune
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 900


                                        2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.

                                        Princess Cologne
                                        Princess Cologne
                                        Princess Cologne
                                        LIGHT
                                        Princess Cologne
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 2200


                                        2 Level 4 monsters When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.

                                        Main: 41 Extra: 4

                                        1 cardAurora Paragon 1 cardAurora Paragon
                                        Aurora Paragon
                                        LIGHT 4
                                        Aurora Paragon
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1000


                                        Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.


                                        1 cardCheepcheepcheep 1 cardCheepcheepcheep
                                        Cheepcheepcheep
                                        WIND 1
                                        Cheepcheepcheep
                                        • ATK:

                                        • 300

                                        • DEF:

                                        • 200


                                        FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.


                                        1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
                                        Elemental HERO Spirit of Neos
                                        LIGHT 7
                                        Elemental HERO Spirit of Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                                        1 cardIris, the Earth Mother 1 cardIris, the Earth Mother
                                        Iris, the Earth Mother
                                        LIGHT 6
                                        Iris, the Earth Mother
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1200


                                        After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.


                                        1 cardKarate Man 1 cardKarate Man
                                        Karate Man
                                        EARTH 3
                                        Karate Man
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.


                                        1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
                                        Lord of the Heavenly Prison
                                        DARK 10
                                        Lord of the Heavenly Prison
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                        1 cardMarauding Captain
                                        1 cardMarauding Captain
                                        Marauding Captain
                                        EARTH 3
                                        Marauding Captain
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 400


                                        Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


                                        1 cardMaster Monk 1 cardMaster Monk
                                        Master Monk
                                        EARTH 5
                                        Master Monk
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1000


                                        This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.


                                        1 cardMetaltron XII, the True Dracombatant 1 cardMetaltron XII, the True Dracombatant
                                        Metaltron XII, the True Dracombatant
                                        LIGHT 9
                                        Metaltron XII, the True Dracombatant
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


                                        1 cardMonk Fighter 1 cardMonk Fighter
                                        Monk Fighter
                                        EARTH 3
                                        Monk Fighter
                                        • ATK:

                                        • 1300

                                        • DEF:

                                        • 1000


                                        Battle Damage to this card's controller from a battle involving this card becomes 0.


                                        1 cardSpirit of the Fall Wind 1 cardSpirit of the Fall Wind
                                        Spirit of the Fall Wind
                                        WIND 4
                                        Spirit of the Fall Wind
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 900


                                        If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.


                                        1 cardValkyrian Knight 1 cardValkyrian Knight
                                        Valkyrian Knight
                                        FIRE 4
                                        Valkyrian Knight
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1200


                                        Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.


                                        1 cardZombyra the Dark 1 cardZombyra the Dark
                                        Zombyra the Dark
                                        DARK 4
                                        Zombyra the Dark
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 500


                                        This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.


                                        1 cardAquarian Alessa 1 cardAquarian Alessa
                                        Aquarian Alessa
                                        WATER 4
                                        Aquarian Alessa
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 500


                                        This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.


                                        1 cardGeminize Lord Golknight 1 cardGeminize Lord Golknight
                                        Geminize Lord Golknight
                                        EARTH 4
                                        Geminize Lord Golknight
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 500


                                        This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


                                        1 cardLucky Pied Piper 1 cardLucky Pied Piper
                                        Lucky Pied Piper
                                        WIND 4
                                        Lucky Pied Piper
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 500


                                        This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.


                                        1 cardPhoenix Gearfried 1 cardPhoenix Gearfried
                                        Phoenix Gearfried
                                        FIRE 8
                                        Phoenix Gearfried
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.


                                        1 cardChu-Ske the Mouse Fighter 1 cardChu-Ske the Mouse Fighter
                                        Chu-Ske the Mouse Fighter
                                        EARTH 3
                                        Chu-Ske the Mouse Fighter
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 0


                                        A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.


                                        1 cardDunames Dark Witch 1 cardDunames Dark Witch
                                        Dunames Dark Witch
                                        LIGHT 4
                                        Dunames Dark Witch
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1050


                                        Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.


                                        1 cardGagagigo 1 cardGagagigo
                                        Gagagigo
                                        WATER 4
                                        Gagagigo
                                        • ATK:

                                        • 1850

                                        • DEF:

                                        • 1000


                                        This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


                                        1 cardWingweaver 1 cardWingweaver
                                        Wingweaver
                                        LIGHT 7
                                        Wingweaver
                                        • ATK:

                                        • 2750

                                        • DEF:

                                        • 2400


                                        A six-winged fairy who prays for peace and hope.


                                        1 cardCockadoodledoo 1 cardCockadoodledoo
                                        Cockadoodledoo
                                        WIND 5
                                        Cockadoodledoo
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 2000


                                        If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.


                                        1 cardBook of Eclipse 1 cardBook of Eclipse
                                        Book of Eclipse
                                        Spell Quick
                                        Book of Eclipse

                                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                          1 cardCup of Ace
                                          1 cardCup of Ace
                                          Cup of Ace
                                          Spell Normal
                                          Cup of Ace

                                            Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                            1 cardGearbreed 1 cardGearbreed
                                            Gearbreed
                                            Spell Continuous
                                            Gearbreed

                                              During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.


                                              1 cardLedger of Legerdemain 1 cardLedger of Legerdemain
                                              Ledger of Legerdemain
                                              Spell Normal
                                              Ledger of Legerdemain

                                                Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.


                                                1 cardOne Day of Peace
                                                1 cardOne Day of Peace
                                                One Day of Peace
                                                Spell Normal
                                                One Day of Peace

                                                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                  1 cardRainbow Veil 1 cardRainbow Veil
                                                  Rainbow Veil
                                                  Spell Equip
                                                  Rainbow Veil

                                                    If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                                    1 cardUnited We Stand
                                                    1 cardUnited We Stand
                                                    United We Stand
                                                    Spell Equip
                                                    United We Stand

                                                      The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                      1 cardWorld Legacy Clash 1 cardWorld Legacy Clash
                                                      World Legacy Clash
                                                      Spell Quick
                                                      World Legacy Clash

                                                        Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


                                                        1 cardChampion's Vigilance
                                                        1 cardChampion's Vigilance
                                                        Champion's Vigilance
                                                        Trap Counter
                                                        Champion's Vigilance

                                                          If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                                                          1 cardDark Bribe 1 cardDark Bribe
                                                          Dark Bribe
                                                          Trap Counter
                                                          Dark Bribe

                                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                            1 cardGemini Ablation 1 cardGemini Ablation
                                                            Gemini Ablation
                                                            Trap Continuous
                                                            Gemini Ablation

                                                              During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn.


                                                              1 cardGrand Horn of Heaven 1 cardGrand Horn of Heaven
                                                              Grand Horn of Heaven
                                                              Trap Counter
                                                              Grand Horn of Heaven

                                                                During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.


                                                                1 cardHallowed Life Barrier
                                                                1 cardHallowed Life Barrier
                                                                Hallowed Life Barrier
                                                                Trap Normal
                                                                Hallowed Life Barrier

                                                                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                                  1 cardPresent Card 1 cardPresent Card
                                                                  Present Card
                                                                  Trap Normal
                                                                  Present Card

                                                                    Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


                                                                    1 cardRainbow Life
                                                                    1 cardRainbow Life
                                                                    Rainbow Life
                                                                    Trap Normal
                                                                    Rainbow Life

                                                                      Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                                                      1 cardRecall 1 cardRecall
                                                                      Recall
                                                                      Trap Counter
                                                                      Recall

                                                                        When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                                                                        1 cardSolemn Warning 1 cardSolemn Warning
                                                                        Solemn Warning
                                                                        Trap Counter
                                                                        Solemn Warning

                                                                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                          Tag(s):

                                                                          1 cardThe Selection 1 cardThe Selection
                                                                          The Selection
                                                                          Trap Counter
                                                                          The Selection

                                                                            Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.


                                                                            1 cardWaboku 1 cardWaboku
                                                                            Waboku
                                                                            Trap Normal
                                                                            Waboku

                                                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                              1 cardMaple Maiden 1 cardMaple Maiden
                                                                              Maple Maiden
                                                                              WIND 7
                                                                              Maple Maiden
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 2600


                                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.


                                                                              1 cardGagagigo the Risen 1 cardGagagigo the Risen
                                                                              Gagagigo the Risen
                                                                              WATER
                                                                              Gagagigo the Risen
                                                                              • ATK:

                                                                              • 2950

                                                                              • DEF:

                                                                              • 2800


                                                                              3 Level 4 monsters


                                                                              1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                                                              Number 49: Fortune Tune
                                                                              LIGHT
                                                                              Number 49: Fortune Tune
                                                                              • ATK:

                                                                              • 400

                                                                              • DEF:

                                                                              • 900


                                                                              2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                                              1 cardPrincess Cologne 1 cardPrincess Cologne
                                                                              Princess Cologne
                                                                              LIGHT
                                                                              Princess Cologne
                                                                              • ATK:

                                                                              • 500

                                                                              • DEF:

                                                                              • 2200


                                                                              2 Level 4 monsters When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.



                                                                              TRUE DRACO Decks in TCG








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